/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net>

This file is part of XreaL source code.

XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// ui_syscalls.c -- this file is only included when building a dll
#include "ui_local.h"

static          intptr_t(QDECL * syscall) (intptr_t arg, ...) = (intptr_t(QDECL *) (intptr_t,...)) - 1;

void dllEntry(intptr_t(QDECL * syscallptr) (intptr_t arg, ...))
{
	syscall = syscallptr;
}

int PASSFLOAT(float x)
{
	float           floatTemp;

	floatTemp = x;
	return *(int *)&floatTemp;
}

void trap_Print(const char *string)
{
	syscall(UI_PRINT, string);
}

void trap_Error(const char *string)
{
	syscall(UI_ERROR, string);
}

int trap_Milliseconds(void)
{
	return syscall(UI_MILLISECONDS);
}

void trap_Cvar_Register(vmCvar_t * cvar, const char *var_name, const char *value, int flags)
{
	syscall(UI_CVAR_REGISTER, cvar, var_name, value, flags);
}

void trap_Cvar_Update(vmCvar_t * cvar)
{
	syscall(UI_CVAR_UPDATE, cvar);
}

void trap_Cvar_Set(const char *var_name, const char *value)
{
	syscall(UI_CVAR_SET, var_name, value);
}

float trap_Cvar_VariableValue(const char *var_name)
{
	int             temp;

	temp = syscall(UI_CVAR_VARIABLEVALUE, var_name);
	return (*(float *)&temp);
}

void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize)
{
	syscall(UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize);
}

void trap_Cvar_SetValue(const char *var_name, float value)
{
	syscall(UI_CVAR_SETVALUE, var_name, PASSFLOAT(value));
}

void trap_Cvar_Reset(const char *name)
{
	syscall(UI_CVAR_RESET, name);
}

void trap_Cvar_Create(const char *var_name, const char *var_value, int flags)
{
	syscall(UI_CVAR_CREATE, var_name, var_value, flags);
}

void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize)
{
	syscall(UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize);
}

int trap_Argc(void)
{
	return syscall(UI_ARGC);
}

void trap_Argv(int n, char *buffer, int bufferLength)
{
	syscall(UI_ARGV, n, buffer, bufferLength);
}

void trap_Cmd_ExecuteText(int exec_when, const char *text)
{
	syscall(UI_CMD_EXECUTETEXT, exec_when, text);
}

int trap_FS_FOpenFile(const char *qpath, fileHandle_t * f, fsMode_t mode)
{
	return syscall(UI_FS_FOPENFILE, qpath, f, mode);
}

void trap_FS_Read(void *buffer, int len, fileHandle_t f)
{
	syscall(UI_FS_READ, buffer, len, f);
}

void trap_FS_Write(const void *buffer, int len, fileHandle_t f)
{
	syscall(UI_FS_WRITE, buffer, len, f);
}

void trap_FS_FCloseFile(fileHandle_t f)
{
	syscall(UI_FS_FCLOSEFILE, f);
}

int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize)
{
	return syscall(UI_FS_GETFILELIST, path, extension, listbuf, bufsize);
}

int trap_FS_Seek(fileHandle_t f, long offset, int origin)
{
	return syscall(UI_FS_SEEK, f, offset, origin);
}

qhandle_t trap_R_RegisterModel(const char *name, qboolean forceStatic)
{
	return syscall(UI_R_REGISTERMODEL, name, forceStatic);
}

qhandle_t trap_R_RegisterAnimation(const char *name)
{
	return syscall(UI_R_REGISTERANIMATION, name);
}

int trap_R_AnimNumFrames(qhandle_t hAnim)
{
	return syscall(UI_R_ANIMNUMFRAMES, hAnim);
}

int trap_R_AnimFrameRate(qhandle_t hAnim)
{
	return syscall(UI_R_ANIMFRAMERATE, hAnim);
}
int trap_R_BuildSkeleton(refSkeleton_t * skel, qhandle_t anim, int startFrame, int endFrame, float frac, qboolean clearOrigin)
{
	return syscall(UI_R_BUILDSKELETON, skel, anim, startFrame, endFrame, PASSFLOAT(frac), clearOrigin);
}

qhandle_t trap_R_RegisterSkin(const char *name)
{
	return syscall(UI_R_REGISTERSKIN, name);
}

void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t * font)
{
	syscall(UI_R_REGISTERFONT, fontName, pointSize, font);
}

qhandle_t trap_R_RegisterShaderNoMip(const char *name)
{
	return syscall(UI_R_REGISTERSHADERNOMIP, name);
}

void trap_R_ClearScene(void)
{
	syscall(UI_R_CLEARSCENE);
}

void trap_R_AddRefEntityToScene(const refEntity_t * re)
{
	syscall(UI_R_ADDREFENTITYTOSCENE, re);
}

void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t * verts)
{
	syscall(UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts);
}

void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b)
{
	syscall(UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b));
}

void trap_R_RenderScene(const refdef_t * fd)
{
	syscall(UI_R_RENDERSCENE, fd);
}

void trap_R_SetColor(const float *rgba)
{
	syscall(UI_R_SETCOLOR, rgba);
}

void trap_R_DrawStretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader)
{
	syscall(UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1),
			PASSFLOAT(s2), PASSFLOAT(t2), hShader);
}

void trap_R_DrawRotatedPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader,
                                                   float angle)
{
	syscall(UI_R_DRAWROTATEDPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1),
			PASSFLOAT(s2), PASSFLOAT(t2), hShader, PASSFLOAT(angle));
}

void trap_R_ModelBounds(clipHandle_t model, vec3_t mins, vec3_t maxs)
{
	syscall(UI_R_MODELBOUNDS, model, mins, maxs);
}

void trap_UpdateScreen(void)
{
	syscall(UI_UPDATESCREEN);
}

int trap_CM_LerpTag(orientation_t * tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName)
{
	return syscall(UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName);
}

void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum)
{
	syscall(UI_S_STARTLOCALSOUND, sfx, channelNum);
}

sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed)
{
	return syscall(UI_S_REGISTERSOUND, sample);
}

void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen)
{
	syscall(UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen);
}

void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen)
{
	syscall(UI_KEY_GETBINDINGBUF, keynum, buf, buflen);
}

void trap_Key_SetBinding(int keynum, const char *binding)
{
	syscall(UI_KEY_SETBINDING, keynum, binding);
}

qboolean trap_Key_IsDown(int keynum)
{
	return syscall(UI_KEY_ISDOWN, keynum);
}

qboolean trap_Key_GetOverstrikeMode(void)
{
	return syscall(UI_KEY_GETOVERSTRIKEMODE);
}

void trap_Key_SetOverstrikeMode(qboolean state)
{
	syscall(UI_KEY_SETOVERSTRIKEMODE, state);
}

void trap_Key_ClearStates(void)
{
	syscall(UI_KEY_CLEARSTATES);
}

int trap_Key_GetCatcher(void)
{
	return syscall(UI_KEY_GETCATCHER);
}

void trap_Key_SetCatcher(int catcher)
{
	syscall(UI_KEY_SETCATCHER, catcher);
}

void trap_GetClipboardData(char *buf, int bufsize)
{
	syscall(UI_GETCLIPBOARDDATA, buf, bufsize);
}

void trap_GetClientState(uiClientState_t * state)
{
	syscall(UI_GETCLIENTSTATE, state);
}

void trap_GetGlconfig(glconfig_t * glconfig)
{
	syscall(UI_GETGLCONFIG, glconfig);
}

void trap_GetGlconfig2(glconfig2_t * glconfig)
{
	syscall(UI_GETGLCONFIG2, glconfig);
}

int trap_GetConfigString(int index, char *buff, int buffsize)
{
	return syscall(UI_GETCONFIGSTRING, index, buff, buffsize);
}

int trap_LAN_GetServerCount(int source)
{
	return syscall(UI_LAN_GETSERVERCOUNT, source);
}

void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen)
{
	syscall(UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen);
}

void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen)
{
	syscall(UI_LAN_GETSERVERINFO, source, n, buf, buflen);
}

int trap_LAN_GetServerPing(int source, int n)
{
	return syscall(UI_LAN_GETSERVERPING, source, n);
}

int trap_LAN_GetPingQueueCount(void)
{
	return syscall(UI_LAN_GETPINGQUEUECOUNT);
}

int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen)
{
	return syscall(UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen);
}

void trap_LAN_SaveCachedServers()
{
	syscall(UI_LAN_SAVECACHEDSERVERS);
}

void trap_LAN_LoadCachedServers()
{
	syscall(UI_LAN_LOADCACHEDSERVERS);
}

void trap_LAN_ResetPings(int n)
{
	syscall(UI_LAN_RESETPINGS, n);
}

void trap_LAN_ClearPing(int n)
{
	syscall(UI_LAN_CLEARPING, n);
}

void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime)
{
	syscall(UI_LAN_GETPING, n, buf, buflen, pingtime);
}

void trap_LAN_GetPingInfo(int n, char *buf, int buflen)
{
	syscall(UI_LAN_GETPINGINFO, n, buf, buflen);
}

void trap_LAN_MarkServerVisible(int source, int n, qboolean visible)
{
	syscall(UI_LAN_MARKSERVERVISIBLE, source, n, visible);
}

int trap_LAN_ServerIsVisible(int source, int n)
{
	return syscall(UI_LAN_SERVERISVISIBLE, source, n);
}

qboolean trap_LAN_UpdateVisiblePings(int source)
{
	return syscall(UI_LAN_UPDATEVISIBLEPINGS, source);
}

int trap_LAN_AddServer(int source, const char *name, const char *addr)
{
	return syscall(UI_LAN_ADDSERVER, source, name, addr);
}

void trap_LAN_RemoveServer(int source, const char *addr)
{
	syscall(UI_LAN_REMOVESERVER, source, addr);
}

int trap_LAN_CompareServers(int source, int sortKey, int sortDir, int s1, int s2)
{
	return syscall(UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2);
}

int trap_MemoryRemaining(void)
{
	return syscall(UI_MEMORY_REMAINING);
}

int trap_PC_AddGlobalDefine(char *define)
{
	return syscall(UI_PC_ADD_GLOBAL_DEFINE, define);
}

int trap_PC_LoadSource(const char *filename)
{
	return syscall(UI_PC_LOAD_SOURCE, filename);
}

int trap_PC_FreeSource(int handle)
{
	return syscall(UI_PC_FREE_SOURCE, handle);
}

int trap_PC_ReadToken(int handle, pc_token_t * pc_token)
{
	return syscall(UI_PC_READ_TOKEN, handle, pc_token);
}

int trap_PC_SourceFileAndLine(int handle, char *filename, int *line)
{
	return syscall(UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line);
}

void trap_S_StopBackgroundTrack(void)
{
	syscall(UI_S_STOPBACKGROUNDTRACK);
}

void trap_S_StartBackgroundTrack(const char *intro, const char *loop)
{
	syscall(UI_S_STARTBACKGROUNDTRACK, intro, loop);
}

int trap_RealTime(qtime_t * qtime)
{
	return syscall(UI_REAL_TIME, qtime);
}

// this returns a handle.  arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
int trap_CIN_PlayCinematic(const char *arg0, int xpos, int ypos, int width, int height, int bits)
{
	return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}

// stops playing the cinematic and ends it.  should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic(int handle)
{
	return syscall(UI_CIN_STOPCINEMATIC, handle);
}


// will run a frame of the cinematic but will not draw it.  Will return FMV_EOF if the end of the cinematic has been reached.
e_status trap_CIN_RunCinematic(int handle)
{
	return syscall(UI_CIN_RUNCINEMATIC, handle);
}


// draws the current frame
void trap_CIN_DrawCinematic(int handle)
{
	syscall(UI_CIN_DRAWCINEMATIC, handle);
}


// allows you to resize the animation dynamically
void trap_CIN_SetExtents(int handle, int x, int y, int w, int h)
{
	syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
}


void trap_R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset)
{
	syscall(UI_R_REMAP_SHADER, oldShader, newShader, timeOffset);
}


